achievementhunter: (I'm breaking out)
Chara Dreemurr..? ([personal profile] achievementhunter) wrote2017-07-05 12:47 pm

LifeAftr || Application

Player Information

Name: Birb
Age: Older!
Contact: [plurk.com profile] TheBirdsAndBees | Birb#0593 at Discord
Current characters: The Storyteller (NPC)

Character Information

Name: Chara Dreemurr
Series: Undertale
Appearance: *It’s me
Age: Between 11-13 years old.
Canon Point: Mid-RESET from an aborted No Mercy timeline; every monster up to and including Papyrus killed.
Transferring From: [community profile] sol_raveh


Canon History:
⚹It's a wikia post.

That being said; for Chara to be playable in any sense, some justification has to be made into their influence of the game. The simplest venue for doing so is the often popular interpretation of 'Narrator Chara', which agreeably co-aligns with Angel's interpretation of Frisk. In a previous application to Sol Raveh, she stated that it's up to the player to limit or encourage Chara's control over Frisk. And certainly the theory itself has a great amount of in game material to base it off, a large amount of which can be found here. This allows for Chara to be taken at a point in time where the full No Mercy run has yet to occur, but repeated RESETs have begun to delve into darker and darker Neutral runs.

Chara’s personal timeline has been through the following; an initial two Neutral runs, a True Pacifist run- and a recurring 43 Neutral runs, in which one additional monster was killed every RESET.

Their story, however, begins much earlier than the initial point in canon. One hundred years prior to the events in Undertale, Chara climbed Mt Ebott (a mountain from which travellers were rumored to never return) for what is explained in canon as ‘not a very happy reason’. Due to their hate of humanity and a successful future attempt to take their life, it is a sound assumption that Chara’s intention at this time was to put an end to their life, most likely due to long-term abuse. This attempt was unsuccessful, as Chara tripped into a hole leading to the Underground. Injured, Chara cried out for help- this call was answered by Asriel Dreemurr, the prince of monsters and soon to be their closest friend and sibling.

Adopted into the royal family, Chara would have been in a position of great exposure to the trials monsters faced in their human-imposed exile. A lack of sunlight, overcrowding, poor resources (many of which came from a dump), and the ever present threat of monsters Falling Down were undoubtedly common concerns throughout the kingdom. To the Underground, Chara became a symbol of hope, canonly known as the future of humans and monsters.

It is highly possible that the kindness bestowed upon them by their new family was some of the first, and only, moments of kindness Chara had experienced in their short life. Upon discovery of how monsters could destroy the barrier (through the use of seven human SOULs), their purpose would have seemed explicitly clear to them; inevitably, they would be one of the seven SOULs required to free monsterkind. As the only human in the Underground, their SOUL would reasonably have had to be the first, as without it, there was no possible way for any monster to go to the Surface and collect the remaining SOULs necessary.

In the True Pacifist run, it is revealed that Chara conspired with Asriel in their final suicide. Using buttercups, Chara slowly poisoned themself to death, giving Asriel the opportunity to absorb their SOUL and pass through the barrier without any monsters realizing what they had done- to them, it would simply appear that Chara had died of an unknown ailment.

From there, he would be capable of going to their village- taking the required amount of SOULs from a group of people Chara may have strongly believed would not be missed… or deserved to die. The information scattered about the Underground sheds light on the fact that humans and monsters can absorb each other’s SOULs; however, one piece of information appears to have been missing, which would have changed the scape of their history dramatically.

Death was not the end for Chara. Upon Asriel absorbing their SOUL, control of his body was shared between them. Asriel explains at the end of the game that it was Chara who picked up their empty body; carrying it through the Barrier. They walked to their village, placing their body in a patch of golden flowers located at the center of the town.

The villagers were understandably upset at the sudden appearance of a monster in their vicinity, carrying the body of a dead child. Asriel and Chara were attacked with intent to kill- and for reasons lost to time and unreliable narration, they did not fight back.

Picking up Chara’s body, Asriel returned them home, collapsing in the throne room and turning to dust. Chara seemingly lingered on, however; through determination or other means, what little was left of them seems to have attached itself to their corpse, only vaguely aware of the proceedings of time- aware enough to commentate on the comfort level of their own coffin.

For an undisclosed amount of time, Chara’s body lay in rest within a coffin located in the basement of New Home, until another human had fallen into the Underground, and their SOUL was taken by Asgore. Disgusted by his actions, Toriel escaped with Chara’s body to the other side of the Underground, sealing herself in the RUINs (literally the farthest location from where Asgore resided). She buried Chara in the chamber they had first fallen in, growing a patch of golden flowers where they had fallen.

Though it is questionable as to whether all the fallen humans from that point fell upon their grave, one most certainly did. The eighth fallen human, Frisk, tumbled down upon those golden flowers. Injured by their fall, they cried out for help.

Chara answered.




Canon Personality:
Maybe, the truth is... Chara wasn't really the greatest person.

Said the pot to the kettle.

Chara is in a great many ways, a mystery. Much of the information we learn about their personality occurs in a similar fashion to Asriel; very late in both the Pacifist and No Mercy runs of the game, alluding to a huge amount of information that we do not have and may never see. What can be understood about Chara comes from a great many venues and is subject to a diverse amount of debate across the internet...mostly tumblr. Very passionately tumblr.

They'd likely enjoy the strife they're causing.

Chara is the adopted child of the Dreemurr family; and has been described as 'not the greatest person'. Despite this, similar to Frisk Chara is somewhat of a blank slate. They have no definable gender, race, age or background, leaving them open to a slew of projection in a much more negative connotation. Undertale allows for this through the use of continually vague statements regarding both them and their past; including a hate for humanity, which alludes to somewhat of a difficult, if not nightmarish experience as a child growing up on the Surface.

The reason for their fall is explicitly stated as being due to this; their unreserved lust for carnage against humanity once in the position to do so is ultimately the reason their plans fail. They are shown as a child with a slightly paler skin tone to Frisk, open eyes, and a wide smile. Unless you piss them off at which point they look somewhat more of an Eldritch horror.

It's easy to see that this child, among all else, did have a very strong personality in comparison to Asriel's more sensitive nature. Among the few instances that shed light onto Chara, more than once the allusion of them calling Asriel out on being a crybaby comes into play. They were also capable of not only suggesting but convincing their sibling into helping them die through buttercup poisoning. This would have been a very long, very painful manner of death...if not an incredibly crafty one.

The above also alludes to an almost unerring amount of intelligence; in allowing themselves to succumb to this illness, rather than seeking a less painful option, Chara uses the monsters' lack of understanding of human ailments to play the fool, leaving the circumstances of their death as something tragic, but not altogether the monster’s fault. Considering that out of all the monsters who may have known Chara, Asriel is the only one who takes it upon himself to give their dead sibling a bad rep because I mean it's not like you just tried to destroy the world, or anything. Go for gold, kiddo it's very likely that this more insidious side of their personality was not something that was shown to others on a day to day basis, giving an indication of a 'Golden Child' around those older or more capable of speaking up against them.

The No Mercy run also allows for some insight into how Chara views monsters as a whole. Within the gameplay, the large majority of monsters are one to two hit kills, easily crumbling under the strength of a less than happy human child and their Determination. Sucks for them, but it also allows us to question the time in which Chara was alive and did not act out against the creatures with which they made a family. Even injured during their fall, there is no reason that Chara could not have recuperated and simply begun their acts of aggression at this time- indicating that, regardless of how good or evil they may be, the focus of their ire was never initially monsters themselves.

Whilst it is questionable as to whether Chara particularly cared for monsters as whole, there are indications of affection for their family. Within the video tapes found at the True Lab, Asriel and Chara proceed to show a sense of good natured teasing towards each other; ha ha! Now you're smiling for nooo reason! Whilst Asriel was compliant to Chara when placed under pressure, regardless of how much he didn't like the things they were doing, Chara was also capable of showing a willingness to express themself in ways that made their adoptive sibling and best friend happy.

In a similar fashion to this, pieces of text within New Home also indicate changes in emotion when compared to how Chara discusses objects up to that point, even when compared to the Pacifist run. ⚹Still has that sweater, as well as the way they only answer in ellipses when viewing a photo within their bedroom shows that there are still things that do get to this child, even at a point where they've been and will continue to mercilessly slaughter anyone in their path.

At this stage one can begin to connect even the No Mercy style of Chara to the Pacifist Run. Much of the 'favor text' that directly speaks to Frisk carries somewhat of an impatient or sarcastic air at all times; even to the point of being downright morbid. This includes flippant commentary upon their own deathbed;⚹What a comfortable bed! If you laid down here, you might not ever get back up. Even in this run, however, there are indications of things that do get to them emotionally; more ellipses at the wake of Toriel's fight. ⚹Perhaps...you can SAVE someone else.

The major theme to Chara is their connection to Frisk and the amount of LOVE (LV) accrued in the game. As explained below, LOVE is the ability for one to emotionally distance themselves in battle, effectively causing their attack to increase, whilst also taking lesser damage. For a child who appears as flippant and disconnected as Chara, this is integral to their personality.

Frisk is openly admitted to being their reason for waking up. The more LV Frisk gains, the further their 'borrowed' SOUL is distanced, adding to an already distanced personality. It brings to light a level of dependence on Frisk that begins from the moment of their first fight, and does not end until, to be cheap and tawdry

⚹The End.

In summation, Chara is a child with many facets. They are the Demon That Comes When You Call It's Name, they are the future of humans and monsters. They are a sibling, a manipulator, and a child. It's the connections strongest to them that will continue to shape them in both good and bad ways, ultimately where Chara stands in the black and white of good and evil... in a way that can only truly be perceived by a child.




Personality Shifts:
LV 8 at the time of their arrival, Chara was resolute in their stance that the ugly aspects of reality overrided the good.

Chara’s base personality reeks of paranoia. Touch-averse, they wasted little time in pushing other people away when, upon their arrival, they suffered the lingering affects of their body’s cause of death- buttercup poisoning. Despite the vulnerable position this put them in, they continued to hold an air of skepticism (to the point of outright aggression) to anyone who offered them help, only relenting when face to face with their adoptive mother, Toriel.

They would have been (and still would be) the first to admit to their walking contradictions; their approach to the world is aloof, yet polite- if not somewhat disdainful. Multiple people throughout Sol Raveh became victims of this child’s sharp mind and even sharper tongue; despite everything, they remain a child who keeps a mental record and tab on what others have said and done around them to rather obsessive levels. To the people they don’t know; and even the people they do, Chara expects a level of hypocrisy, quick to call out others on their flaws whenever the opportunity arises. Their love of tricks and games has also held an influence in how they’ve approached people- contesting others through word games and riddles whilst making judgement calls on a person’s level of threat through their answers.

There are several important factors that influenced Chara’s change during the ten months they spent in Sol Raveh. Outside of other people, one of the most significant points was the continued flow of time. Previously trapped in a recurring loop of the same day over and over again, readapting to the concept that their actions would continue to hold brevity (not only to themself, but the people around them) was a concept that caused them to approach their role in the castle with caution. For a long while, Chara sought to avoid making waves, until their hand in the matter was forced.

One of the most important relationships in Chara’s development is the Partnership they share with Frisk; the very same child who they shared body and SOUL with in the Underground. The two recognized shortly after meeting one another that they were not from the same timeline- regardless, this information seemingly strengthened their bonds, rather than weakened them.

Whilst Chara initially thought to keep Frisk at arms length as much as they could, their attempts to convince themself that Frisk was merely a pawn in a greater game were short lived. Their concern for Frisk’s wellbeing played an important role in shaping their relationship with Sans; additionally, it forced their hand in being part of the conflict, attempting to protect Frisk from both the horrors that the castle would throw at them and other imported occupants. At the end of April, Frisk’s body was taken by the shadows- the impact this had on Chara was immense and immediate.

Without their Partner, Chara was thrown into a lack of purpose. This lead to a significant period of time in which they approached the castle and it’s occupants with the question; ”What would Frisk do”? They attempted, in their own way, to care for the people that Frisk would have cared for; going out of their way to ensure Sans’ room was kept semi-clean, encouraging people to spend time with him and their mother. Even so, the loss of Frisk was palpable and painful; to them, there was little else worth continuing on for in the castle.

Frisk’s loss led them to organize a deal with Ozuma, the avatar of the god of light, to die permanently after they had successfully assisted in taking over the castle. Throwing caution to the wind, Chara began to organize the occupants to push through locations yet to be taken over with the assistance of Rin Tosaka; another character who would proceed to have significant impact on Chara over time.

The setting provided Chara with an opportunity that may not have been possible anywhere else; their age was a painfully apparent detriment to themself, one that could have led to others refusing to listen to them. With Rin’s assistance, Chara was able to become a leader in their own right, with an opinion that was valued by Zuko, Sans, Masaomi, and Rin herself. Despite their misgivings, Chara’s personality certainly led them to enjoy being in the position to boss those older than them around- being a leader came somewhat naturally to them, providing something akin to confidence in how their abilities could not only cause harm, but have a positive impact to the war.

Even so, Chara is, and remains, just a child. Despite their attempts to shy away from others, three characters in particular were paramount in becoming people Chara would depend on in different ways; Wade Wilson, Rin Tohsaka, and Sans. Though the word ‘friends’ was one they rebuked, they developed a clear fondness and sense of protectiveness over these three, as well as many others, such as Maka, Princess Hilda, Tibia, and Tim Wright. Their care for these people became something that Chara could not ignore- they developed a strong sense of responsibility for their well being...further motivation in ensuring that they continued to impact the progression through the castle as much as possible.

Delving further into some of their most important CR, Wade Wilson immediately gave Chara something that they had yet to experience; an adult who took their personality into account, allowing them to enjoy their own morbid sense of humor… and respectful approaches to breaching their reservations of being touched. Wade became a person that Chara trusted not only with themself, but others; in instances of severe distress, he was someone they called upon not only for his discretion, but a faith that he would not cause further harm to people they wanted to protect.

His father status to Tibia, a Cubone that Chara was particularly fond of, fostered a small amount of admiration for him- something that grew into an unrealized sense that they could speak to him about anything. Wade allowed Chara to have instances of vulnerability; with him, they were capable of admitting when they didn’t know how to approach a situation, as well as some of the fears they had involving what others thought of them.

Rin Tohsaka was impactful in a very similar fashion. From their very first meeting, she treated Chara as an equal in intellect, leading the two to work together multiple times in accomplishing scouting parties and pushing forward through parts of the castle still considered to be enemy terrain. Their fondness for her developed through a mutual respect for each other’s abilities, though Rin was still capable of treating them as a person who deserved to be treated kindly.

She was one of the first to bestow a gift upon Chara; a bookmark made of preserved echo flowers that became one of their most treasured possessions. Due to their mutual ability to hold the other at their own level, their discussions were often philosophical- though they veered into silly multiple times. The two were capable of teasing one another just as easily as they could work together; a steady partnership which caused her to be someone Chara sought out time and time again.

One of the most complex relationships Chara had was with one Sans t. skeleton; a monster from their own world, though from a very different timeline. Their relationship started with an understandably antagonistic note; however, Sans soon turned Chara’s expectations on their head. He began to approach them from the same perspective he had used with Frisk; a child who had reasons for the actions they had taken, who deserved a reserve of further judgement.

Early in their time at Sol Raveh, Sans quickly established himself as someone they could trust in certain ways. His endearment towards their mother and Frisk meant that there were instances they could go to him and expect that he would not breath a word about potential injuries or the darker undertones of what they had to tell him.

As their trust in him grew, so too did their expectations. Chara became insistent to a dogged degree in calling out his faults, making clear their expectations in how he needed to approach this new game they were a part of; changed, but not changed enough. His involvement in the loss of Frisk threw a severe wrench in their trust of him- further, their interaction with his shadow was one of the driving points that lead to their final demise in Sol Raveh.

Sans let Chara down just as often as he didn’t. In doing so, Chara developed highly contrasting feelings towards him; a genuine care that, in their mind, could never force them to forget the truth. To them, the only true relationship they shared with Sans was one in which they were a burden; a responsibility. A ticking time bomb that he felt obligated to maintain. In the many instances that disproved this notion, Chara fully denied his affections- capable of trusting in in many ways...but never capable of trusting him in that.

In fact, the most revealing flaw in Chara’s personality is their sense of care for others. Unwillingly, the people mentioned above brought forth aspects of Chara that they did not want to have; genuine respect, a sense of affection for others, protectiveness and responsibility for other’s wellbeings.

One such instance in showing how much these emotions caused matters to escalate was with Tim Wright; a man in whom Chara found a SOUL that paralleled their own in it’s exhaustion and sense of being responsible for the misfortunes that had befallen those he cared about. The first and only instance in which Chara killed another person in Sol Raveh was due to this; afraid that they had infected Tim with themself, they destroyed his SOUL in an attempt to remove themself from it.

In the end, they and Frisk attempted to remove themselves much more permanently from the minds of those they loved. Following the information contained in the works of one W.D Gaster, Chara and Frisk’s journey through Sol Raveh ended on December 16th when, in the early hours of the morning, they threw themselves into a replica of the CORE. The consequences of this action was their ERASURE from time and space- leaving behind a world where everything was the same, except they didn’t exist.

The child who arrived in Sol Raveh and the one who departed through such a horrific means share many attributes still. Chara is still a child skeptical of others. Their fear of being touched- of being hurt- has kept them at arm's length from the majority of people in Sol Raveh, resulting in multiple instances of negative CR and leading to points where Chara’s life was at significant risk.

Despite everything, Chara is a child who cares- perhaps even too much. Their motivations in both life and death remain the same; a child who loved people more than they could ever love themself, they did the best they could to ensure that those people had the happiest ending possible.

An ending that wouldn’t involve them at all.




Abilities:
Much of Chara's ability comes from having access to Frisk's Determination, as well as their own. The ability for a human soul to continue to reside outside of the (deceased) body is explained by Alphys as being a human only ability, and the undocumented capability for the human soul to cause SAVE and LOAD states can similarly be explained as also being such. When in unison with Frisk, Chara can:

⚹Create SAVE states which allow the author to LOAD back to that point in the timeline- only one may be created at any given time, and requires something to cause inspiration that triggers a bit of 'Determination excretion'. You know how when a dog gets so excited it just does a little bit of- you get the picture.

⚹In a much similar fashion, Chara can also RESET, which brings the world right back to the original starting point. Mind, their fashion of RESET can be a little less pleasant than Frisk's for everyone involved. Nerfed completely in game.

⚹ LOVE (LV) is determined by the state of gaining EXecution Points (EXP). EXP can be explained as the action of emotionally distancing yourself from the harm you cause, thus being less susceptible to damage, and more capable of causing larger amounts of harm. This is also influenced by a monster's willingness to be hurt, however Chara is intensely strong in LV, making them a formidable opponent. They can keep going despite significant damage due to this disconnect, and will also pack quite a punch or stab wound pick your poison.

⚹SOUL resonance is an ability adapted from Maka within Sol Raveh; this ability allows SOULs to communicate emotionally. Whilst this does not offer particular advantages in the setting, this ability may allow characters a greater understanding of each other, or potentially provide them with encouragement to continue on.

In regards to nerfing for the game, Chara’s ability to RESET will be nerfed entirely, as it’s pretty much game breaking no matter which setting you have. They will be limited to one SAVE point per day; subsequently, they will only be capable of LOADing this SAVE once per day. Attempts to LOAD further will leave them severely weakened and, if not in peak physical condition, potentially knock them out cold.

With their EXP, I would like to continue their Accrual as per the example shown here. Interactions with other characters have the ability to raise or lower their EXP, dependent on the resulting impact of each interaction.

Their EXP affects both their emotional and mental state, whilst also providing small benefits in regards to strength and resilience in battle.



Inventory:
⚹ 1 x heartlocket; it says 'best friends forever'.
⚹Bandages. Clean; it looks like someone helped change them over recently.
⚹ 1 x heart-patterned knife
⚹ 6 x knives of various shapes. A symbol has been crafted into the hilt of four, allowing the user to set the blade aflame.
⚹ 1 x blue jacket. It's far too big for a child.



Sample

Thread Sample:
Literally take your ding dang pick. That being said...


Q&A:
Have you ever sacrificed anything for anyone? If so, was it worth it?

[A smile, unsurprisingly. It stretches across their cheeks; caught up in their own, personal joke.]

It depends on what one would constitute as a sacrifice. I suppose from certain points of view, it would be a yes. And regardless of which perspective you choose, the latter would always be a yes.



Do you see yourself as more logical or emotional?

I see myself as being the person I need to be. Most scenarios call for a calm mind, lest one fall prey to their own folly.

Does that sound logical, to you? [ :) ]


What kind of person do you hate?

I dislike those who are hypocritical. The indecisive, the lazy. The...dreamer. [Chara's eyes narrow, slightly, hands tucked behind their back.] People who waste my time with their simplicity, in other words. I have little patience for that which wastes my time.


What is your most valuable possession?

My veritable wit and charm, undoubtedly. [Their tone of voice is dry enough to start grass fires.]

...Is that not answer enough? Physical items hold little value. They come and they go.

I see little reason to allow myself to make such attachments anymore.


Are all lives equal, or are some lives more important than others?

Some lives are more important than others. [The response is instant. Despite the continued smile, the jest in their voice is gone.] That's all there is to it.


To you, what would be considered an unforgivable action by someone else?

[Oh but that- that does deserve a laugh. Free and unrestrained- and is that a hint of minty bitterness?

Of course not.]


I'm afraid you'll find I am not a forgiving person. If I attempted to list the many discrepancies that would draw my ire, we would be here for eternity.

-Just the one? Then I would have to say- the imposition of double-standards. It really...gets my goat.


If you could change something about a person you love, would you do it? Why or why not?

...No. No I wouldn't. [Their gaze, at this moment, is fixed. Unchanging.]

If I were to change something about them, then they wouldn't be the person I love, would they?

What a pity that would be.

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